Mono-White Humans
Mono-White Humans is a creature based aggro deck that looks to be disruptive and resiliant while providing an effective clock on your opponents life.
Key Cards
Creatures (34)
4 Dauntless Bodyguard
4 Hopeful Initiate
4 Recruitment Officer
1 Kytheon, Hero of Akros
3-4 Thalia, Guardian of Thraben
4 Luminarch Aspirant
4 Thalia's Lieutenant
1 Tomik, Distinguished Advokist
0-2 Extraction Specialist
3-4 Adeline, Resplendent Cathar
4 Brutal Cathar
Spells (4)
4 Brave the Elements
Lands (22)
2 Castle Ardenvale
2 Eiganjo, Seat of the Empire
4 Mutavault
2 Shefet Dunes
12 Plains
Sideboard
3 Destroy Evil
3 Portable Hole
2 Rest in Peace
2 Thalia, Heretic Cathar
4 Wedding Announcement
1 Selfless Spirit
This deck is especially good against decks that don't interact with it early and often. If you're left on your own to deploy your threats and attack, your opponent will be quickly overrun. Decks like Control & Combo don't want to face the aggression of Mono-White.
The presence of Brave the Elements makes you especially good at pushing through unblocked by any single color decks for the low price of 1 mana.
This deck is bad against decks that interact with your creatures quickly. Decks playing Fatal Push and Heartless Act types of efficient removal spells can quell your aggression before it snowballs.
It can also struggle against decks that match your deployment of creatures, but have another axis of attack, like the Angels deck. The Angels deck deploys creatures slightly bigger than yours, while gaining life, and being able to fly over your army.
Budget Replacement Options
Mutavault -> Cave of the Frost Dragon / Castle Ardenvale / Shefnet Dunes
Any 1 Mana Creatures -> Giant Killer / Codespell Cleric / Chaplain of Alms
Magic has a lot of verbiage and slang. Reading through it can be hard if you're not familiar with it. Here's some that was used on this page:
"an effective clock": a clock is referring to the number of turns until a player dies. If we can attack our opponent for 8 damage and they're at 14 life, they're on a 2-turn "clock", since they have 2 turns to do something until they're dead.
"interaction": this term pops up a lot. It refers to any way your opponent engages with your cards or side of the board. Common examples are counterspells and kill spells, though just about any way you engage with your opponent's cards is considered a form of interaction.